/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.gameserver.TaskPriority;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Summon;
import net.sf.l2j.gameserver.model.actor.instance.L2BoatInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2StaticObjectInstance;
import net.sf.l2j.gameserver.network.serverpackets.CharInfo;
import net.sf.l2j.gameserver.network.serverpackets.DoorInfo;
import net.sf.l2j.gameserver.network.serverpackets.DoorStatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.GetOnVehicle;
import net.sf.l2j.gameserver.network.serverpackets.NpcInfo;
import net.sf.l2j.gameserver.network.serverpackets.PetInfo;
import net.sf.l2j.gameserver.network.serverpackets.PetItemList;
import net.sf.l2j.gameserver.network.serverpackets.RelationChanged;
import net.sf.l2j.gameserver.network.serverpackets.SpawnItem;
import net.sf.l2j.gameserver.network.serverpackets.SpawnItemPoly;
import net.sf.l2j.gameserver.network.serverpackets.StaticObject;
import net.sf.l2j.gameserver.network.serverpackets.UserInfo;
import net.sf.l2j.gameserver.network.serverpackets.VehicleInfo;

public class RequestRecordInfo extends L2GameClientPacket {
	private static final String _0__CF_REQUEST_RECORD_INFO = "[0] CF RequestRecordInfo";

	/** urgent messages, execute immediatly */
	public TaskPriority getPriority() {
		return TaskPriority.PR_NORMAL;
	}

	@Override
	protected void readImpl() {
		// trigger
	}

	@Override
	protected void runImpl() {
		L2PcInstance _activeChar = getClient().getActiveChar();
		if (_activeChar == null)
			return;
		_activeChar.sendPacket(new UserInfo(_activeChar));
		for (L2Object object : _activeChar.getKnownList().getKnownObjects()
				.values())
			if (object.getPoly().isMorphed()
					&& object.getPoly().getPolyType().equals("item"))
				_activeChar.sendPacket(new SpawnItemPoly(object));
			else {
				if (object instanceof L2ItemInstance)
					_activeChar.sendPacket(new SpawnItem(
							(L2ItemInstance) object));
				else if (object instanceof L2DoorInstance) {
					_activeChar.sendPacket(new DoorInfo(
							(L2DoorInstance) object, false));
					_activeChar.sendPacket(new DoorStatusUpdate(
							(L2DoorInstance) object));
				} else if (object instanceof L2BoatInstance) {
					if (!_activeChar.isInBoat()
							&& object != _activeChar.getBoat()) {
						_activeChar.sendPacket(new VehicleInfo(
								(L2BoatInstance) object));
						((L2BoatInstance) object)
								.sendVehicleDeparture(_activeChar);
					}
				} else if (object instanceof L2StaticObjectInstance)
					_activeChar.sendPacket(new StaticObject(
							(L2StaticObjectInstance) object));
				else if (object instanceof L2NpcInstance)
					_activeChar.sendPacket(new NpcInfo((L2NpcInstance) object,
							_activeChar));
				else if (object instanceof L2Summon) {
					L2Summon summon = (L2Summon) object;
					// Check if the L2PcInstance is the
					// owner of the Pet
					if (_activeChar.equals(summon.getOwner())) {
						_activeChar.sendPacket(new PetInfo(summon));
						if (summon instanceof L2PetInstance)
							_activeChar.sendPacket(new PetItemList(
									(L2PetInstance) summon));
					} else
						_activeChar
								.sendPacket(new NpcInfo(summon, _activeChar));
				} else if (object instanceof L2PcInstance) {
					L2PcInstance otherPlayer = (L2PcInstance) object;
					if (otherPlayer.isInBoat()) {
						otherPlayer.getPosition().setWorldPosition(
								otherPlayer.getBoat().getPosition()
										.getWorldPosition());
						_activeChar.sendPacket(new CharInfo(otherPlayer));
						int relation = otherPlayer.getRelation(_activeChar);
						if (otherPlayer.getKnownList().getKnownRelations()
								.get(_activeChar.getObjectId()) != null
								&& otherPlayer.getKnownList()
										.getKnownRelations()
										.get(_activeChar.getObjectId()) != relation)
							_activeChar.sendPacket(new RelationChanged(
									otherPlayer, relation, _activeChar
											.isAutoAttackable(otherPlayer)));
						_activeChar.sendPacket(new GetOnVehicle(otherPlayer,
								otherPlayer.getBoat(), otherPlayer
										.getInBoatPosition().getX(),
								otherPlayer.getInBoatPosition().getY(),
								otherPlayer.getInBoatPosition().getZ()));
					} else {
						_activeChar.sendPacket(new CharInfo(otherPlayer));
						int relation = otherPlayer.getRelation(_activeChar);
						if (otherPlayer.getKnownList().getKnownRelations()
								.get(_activeChar.getObjectId()) != null
								&& otherPlayer.getKnownList()
										.getKnownRelations()
										.get(_activeChar.getObjectId()) != relation)
							_activeChar.sendPacket(new RelationChanged(
									otherPlayer, relation, _activeChar
											.isAutoAttackable(otherPlayer)));
					}
				}
				if (object instanceof L2Character) {
					// Update the state of the L2Character object client
					// side by
					// sending Server->Client packet
					// MoveToPawn/CharMoveToLocation and AutoAttackStart to
					// the
					// L2PcInstance
					L2Character obj = (L2Character) object;
					obj.getAI().describeStateToPlayer(_activeChar);
				}
			}
	}

	@Override
	public String getType() {
		return _0__CF_REQUEST_RECORD_INFO;
	}
}
